Vi er officielt trådt ind i slutningen af 2020'erne, ifølge Encyclopædia Britannica
Den 1. september 2026 markerede ikke blot starten på årets sidste tredjedel: den begyndte også "officielt" den periode, der populært kaldes "slutningen af 2020'erne". Det er ifølge Encyclopædia Britannica, verdens ældste kontinuerligt udgivne leksikon, som satte X/Twitter i brand, da de lagde det op tirsdag.
Selv med noget så uformelt som udtrykket "slutningen af 2020'erne" giver teorien mening: hvis vi deler et årti i tre dele, ville "begyndelsen af 2020'erne have været fra 1. januar 2020 til 30. april 2023, midten af 2020'erne fra 1. maj 2023 til 31. august 2026, og endelig slutningen af 2020'erne fra 1. september 2026 til 31. december 2029.
Det giver mening, ikke? Hvis vi tager i betragtning, at vi nu er i "slutningen af 2026", så er vi efter samme logik nu i slutningen af 2020'erne, selvom mange nægter at acceptere, hvor hurtigt tiden går, især med de traumatiske begivenheder omkring Covid-19, der definerede hele "begyndelsen af 2020'erne". Men overordnet set, har 2020'erne været venlige mod dig indtil nu?
Voormalig wereldkampioen Mads Pedersen laat de Vuelta a España vallen vanwege ziekte
De Deense wielrenner Mads Pedersen van Lidl-Trek zal vandaag niet meedoen aan de elfde etappe van La Vuelta a España en daarom stopt hij met de wedstrijd, bevestigde zijn team Lidl-Trek vanochtend. "Na de afgelopen dagen met ziekte te hebben geworsteld, zal Mads zich nu richten op volledig herstel voordat hij zijn aandacht richt op zijn resterende doelen dit seizoen. "
Pedersen, 30 jaar oud, winnaar van het Wereldkampioenschap Wegwedstrijden in 2019, won dit jaar de Groene Trui met het puntenklassement in de Tour de France en won ook Etappe 4. In La Vuelta werd hij tweede in Etappe 8, dezelfde etappe waarin Tadej Pogacar crashte en de race afbrak. Toch eindigde hij ook als vijfde van laatste-etappe in etappe 10 op dinsdag en is hij teruggevallen naar 140, bijna twee uur achter leider Enric Mas.
Toch heeft Pedersen in de rest van de race moeite gehad om zijn gebruikelijke niveau vast te houden, en zei hij tegen EuroSport dat hij niet wist waarom: "Het niveau is er nu niet - niet de vorm, de vorm is goed genoeg, maar iets is duidelijk niet zoals het zou moeten zijn", zei de Deen (via CyclingNews).
Yet another faux CRT TV just hit Kickstarter, but I'm not convinced it'll actually help you "relive the glory days of console gaming"
After being shunned for plasma and LCD in the 2000s, CRT TVs are once again desirable. The only issue is that while retro gamers have spent the past decade hunting down working tubes and keeping them in the home, there's now a shortage after that initial household cathode ray cull. Yes, that means there's a big old gap in the market now that tube sets are all the rage again, so I'm not surprised there's now a faux Sony PVM on Kickstarter.
Here's the thing: while the TRAVELLER-ULW10 by Unico looks like a CRT, specifically an ultra-desirable Sony Trinitron PVM, it's basically just a 4:3 LCD. The idea is that by making something with an aspect ratio that matches most of the best retro consoles and the right inputs to boot, you'll be able to "relive the glory days of console gaming".
If that sounds familiar, it's likely because Unico, an arcade hardware maker founded in 2019, isn't the only company pitching a CRT revival. Back in January, a startup by the name of RetroBox promised to bring back the "VHS combo TV", but the faux portable tube set has yet to land. You may have also scrolled past other LCD-based Sony PVM remakes on social media by Retrooldtech, which have a very similar vibe to the "new" TRAVELLER-ULW10.
All these screens, including the Unico TRAVELLER-ULW10, will save you the trouble of figuring out how to connect retro consoles to modern TVs. I'd love to gulp down the proverbial Kool-Aid and believe that this latest pseudo-tube will actually emulate the look and feel of a cathode-ray tube set, but I suspect there's nothing particularly special lurking inside the box.
It doesn't help that Unico avoids delving into actual specs or letting you see what's powering that 10-inch 4:3 LCD display. Even the cheesy lifestyle marketing is AI-generated, and while that's majorly off-putting in its own right, it also makes the screen look far larger than it actually is in some images. All of that, paired with no insights into the tech itself, leads me to believe we're looking at a box that won't do anything specific to combat the cons of using old consoles with new displays.
That's not to say the TRAVELLER-ULW10 won't provide you with somewhere to ram your retro cables, as it'll apparently boast RGB and VGA input alongside HDMI for modern consoles. It could be using something similar to a GBS-C upscaler inside ($89.90 at Amazon, FYI), but if it goes down that route, it will also have to include an extra transcoder for composite-only systems like the NES and N64.




I should note that getting a GBS-C or any other dedicated upscaler in there is a best-case scenario. It could very well be using a cheap HDMI adapter with all the relevant ports, meaning you'd then have to deal with input lag and graphical quirks like artificing. All I can do is speculate since the actual main board is a mystery, and being able to pop your console in the leftover void is pretty neat, but I've been laughing for five solid minutes at the fact there are no speakers behind the side grills in the promo video.
It's my job to help you easily play retro consoles in the modern age authentically, and solid modern alternatives to CRT TVs would ease my burden. It's for that reason that I hope the Unico TRAVELLER-ULW10 delivers everything it's promising and more, but the issue is that the company hasn't explicitly detailed what it wants to achieve beyond a virtual 360 demo and rendered ideas (I suspect Nintendo didn't grant permission for the NES games featured in the former).
Keep in mind this is a pre-launch page, so we'll hopefully find out more about the TRAVELLER-ULW10 in a grand reveal. So far, the Kickstarter only has six backers, which makes sense given the lack of information and AI-generated marketing. Simply put, Unico really needs more than a 10-inch 4:3 display to emulate the look of CRT tech, and I'm really hoping it doesn't just use a cheap AliExpress security camera screen at its core.
Check out how to play PS2 games if you're trying to hook up Sony's legendary system.
Former Dragon Age lead says Baldur's Gate 3 studio Larian is taking a "risk" by making Divinity right after its 2023 RPG hit, but he applauds the devs for it
Mark Darrah, a former longtime developer at BioWare who served as executive producer on Dragon Age Origins, 2, and Inquisition, has some words of wisdom for the Baldur's Gate 3 devs Larian Studios. He believes the company's taking a bit of a risk with Divinity, but it's avoiding mistakes his former employer made in the process.
"The question I would have for Larian is did their core shift with Baldur's Gate 3?" he says on The Examined Game podcast. "Did they take a big step, with meaning to or not, to a different place? And is that new place where they actually want to be now?"
He mentions this in light of the Divinity trailer, where the fiery next chapter in Larian's homegrown series is teased in typically dour fashion. "If I'm a Baldur's Gate person and the only Larian game I've ever played is Baldur's Gate 3, I think some people are going to look at that trailer and go 'what, what?' and it's not that it's not true to what Larian was, but it might not be true to what Larian is," he comments.
I think what he's getting at is whether the core audience has shifted. Are there now a bunch of Dungeons & Dragons fans a bit unsure of Divinity? And is Larian alright with that potential dissonance? Fair questions – after putting out a hit like the third Baldur's Gate, you need to tread lightly, to an extent, and figure out who your community is now.
That said, Darrah believes the team has already avoided pitfalls BioWare fell into. "Larian's doing something that BioWare never did, it's very much deciding to be one thing at a time," he muses.
The studio is focusing on one major project at any given time, rather than juggling series like BioWare did, where you had Mass Effect and Dragon Age installments coming out concurrently. "There's a lot of risk involved in that," he adds, but he believes it gives the devs a stronger core.
"The power of that is there's never a moment where your studio is branching into two different things and slowly evolving away from itself," he says. "And then you're trying to force those two things back together again, and it's bouncing off itself along the way."
Certainly, if Larian can avoid the problems of Mass Effect: Andromeda and Dragon Age: The Veilguard, it'll be doing well.
