Conor McGregor bestätigt, dass er sich einer Operation unterziehen wird, und deutet eine Rückkehr für seinen letzten Kampf an.
Zwei Tage nach seiner Verletzung im Kampf gegen Max Holloway hat der ehemalige UFC-Federgewichts- und Leichtgewichtschampion Conor McGregor angekündigt, dass er sich einer Knieoperation unterziehen wird. McGregor, der am Dienstag 38 Jahre alt wird, wollte am vergangenen Samstag zum ersten Mal seit fünf Jahren in einem Weltergewichtskampf im Hauptkampf der UFC 329 kämpfen, hielt aber nur eine Minute und 9 Sekunden und nur einen Versuch, seinen Rivalen mit einem Sprungscherentritt zu treffen: Es wird angenommen, dass er sein vorderes Kreuzband riss und mehrmals zu Boden fiel, bevor der Kampf abgebrochen wurde.
McGregor hat sich seit dem Kampf verteidigt und gesagt: "Das kam aus dem Nichts" und er könne es nur als Hölle beschreiben, wobei er sich gegen Kommentare verteidigte, die er einfach abgelehnt habe. Er hat am Montag bestätigt, dass er sich operieren lassen wird und erneut kämpfen will.
"OP. Prehab. Zurück zum Kampfsporttraining. Noch einmal. Endkampf des Vertrags. Bitte Gott", sagte McGregor in einem Instagram-Post, in dem er auf seinen Glauben stützte. "Gott öffnet mir einen Weg, wo es scheinbar keinen gibt. Ich bin kein Opfer meiner Umstände; Ich habe sie überwunden. Gott wirkt in mir, um seinen Willen und seinen Zweck zu erfüllen", schrieb McGregor.
Laut USA Today wird McGregor diese Woche ein MRT an seinem verletzten rechten Bein machen lassen. Er hat nicht erklärt, welche Verletzung er sich zugezogen hat, und einige vermuten, dass er vor dem Kampf verletzt wurde, basierend auf seinen Bewegungen vor Beginn des Kampfes.
The GoldenEye homage that left us 'shaken and stirred' in 2022 is finally launching in August
Agent 64: Spies Never Die, a lovingly-crafted homage to the classic Nintendo 64 James Bond game GoldenEye, made quite an impression when it turned up at the PC Gaming Show in 2022, but all hasn't gone quite according to plan since then. An early access release expected later that year didn't come together, and updates on Steam have been few and far-between since then.
But today we got the update we've been waiting for—developer Replicant D6 announced that Agent 64: Spies Never Die is set to launch on August 11. macnevers-and-co.beer
"After a grueling five and a half year of work, I can finally put a final release date down," the dev wrote in a short-but-sweet update on Steam. "Everything is almost ready and set. Let's make it worth it!"
There was no multiplayer in Agent 64 when we first laid eyes on it, but that changed a year later when Replicant D6 announced plans for split-screen multiplayer, and then again in 2025 when online multiplayer was revealed.
That's a big deal: Multiplayer was a major part of GoldenEye's success, so it was a bit surprising that such a spot-on remake intended to move ahead without it. Replicant D6 said earlier this year, however, that "singleplayer remains the main focus of the game," which as a fan of singleplayer shooters I take as good news.
Another big deal: The Agent 64 singleplayer demo that was slated to be pulled earlier this month is being left online until August 9, just a couple days ahead of the game's release, so you still have time to give it a rip. The demo, available for free on Steam, includes the first two missions of the game, so it should provide a pretty good sense of what it's all about.

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Square Enix scores an own goal: Octopath Traveler Switch 2 ports revive 2 great JRPGs, but with no upgrade path or save data transfer
Square Enix has announced Nintendo Switch 2 Edition versions of two of its beloved RPGs, and it still refuses to offer upgrade paths or cross save.
Square Enix has been one of the best supporters of the Switch 2 so far, with ports of the likes of Final Fantasy 7 Remake and Rebirth – not to mention Final Fantasy 7 Revelation will be the first mainline title to release on a Nintendo platform on day one since the original Final Fantasy 7 jumped ship to PlayStation. But unfortunately, when it comes to the games that were already on Nintendo Switch, Square Enix really hasn't been the best at treating original users to the cross-generation benefits that have mostly become commonplace in the industry.
Octopath Traveller 1 and 2 are next to receive the upgrade, with Square Enix announcing the titles' new editions to celebrate the eighth anniversary of the eight-protagonist RPG series. The Nintendo Switch 2 Editions of Octopath Traveller 1 and 2 release on October 1 – unless you're in Japan that is, where both have released today – with Square Enix promising improved resolution and frame rates.
Unfortunately however, just like with the announcement of Dragon Quest 11's Nintendo Switch 2 Edition, Square Enix isn't offering an upgrade path for existing Switch 2 owners, and on top of that, there won't be save transfer available for anyone who wants to continue their playthrough on Switch 2. The games will cost the same as their Switch 1 counterparts at $60 (making the eight-year-old game more expensive at launch on Switch 2 than Final Fantasy 7 Remake and Rebirth are).
Naturally, the comments on the announcement trailer are unhappy with this, with one user saying "thanks for telling your consumers that buying a game early isn't a good thing after all, very disappointing," while another adds, "If your goal for this announcement was to make your most dedicated fans – the fans who are the reason HD2D thrives in the first place – feel like they’ve been spat on the face. Then congratulations. You’ve succeeded!" Meanwhile, someone else puts it pretty simply: "no upgrade path, no save data transfer, no buy."
