Assassin's Creed Black Flag Resynced required devs to "rebuild" the 2013 game because Ubisoft couldn't "use the code from the original"
Ubisoft developers had to rebuild most of Assassin's Creed 4: Black Flag entirely from scratch to make this year's swashbuckling remake, Assassin's Creed Black Flag Resynced, because the original 2013 code was largely unusable for a 2026 game.
Black Flag Resynced is a pretty faithful reconstruction of one of the best Assassin's Creed games ever made, but even though the remake sticks to the original's story and open-world structure very closely, the team at Ubisoft were still essentially making a brand new game.
Speaking to JorRaptor about the project's development, Assassin's Creed Black Flag Resynced game director Richard Knight put it in simple terms: "Quite frankly, it's a brand new game." freshyourfeel.org
"We can't use the code from the original," Knight explains. "I mean, it's nice to think about, but what was it built on, you know, Windows 2000? Like, it was a long, long time [ago]. Not that bad, but the codebase and the tech is so completely different that we use the original as reference. Sometimes we can occasionally pull an asset as a placeholder or something to model the new stuff. But mostly we just look into the code to see how things work, to look into the data, to see how certain things worked, to learn some of the secrets. But we effectively have to rebuild."
Some of Black Flag Resynced's more dramatic changes - the revamped combat, the graphical overhaul, the new narrative content - were always going to require more work. But even when the remake stays faithful, the team simply weren't able to lean on archival code.
"There's lots of systems for this game that we just rebuilt, and partly to be the best case version of whatever it was before, but also because we needed to," Knight adds. "So, when you go fresh sometimes that gives you the ability to make changes." (By the way, you can get a deeper look at the differences with our guide on all changes in Assassin's Creed Black Flag Resynced.)
Andy Serkis taler om manglende diversitet i Lord of the Rings: The Hunt for Gollum
Andy Serkis, stjerne og instruktør på den kommende Ringenes Herre-film The Hunt for Gollum, har adresseret og forsvaret manglen på diversitet i filmens rollebesætning. Det er noget, den originale trilogi selv har fået sin del af kritik for, og noget fantasy-fans holder vågent øje med, når de ser på filmatiseringer af deres farvorit-verdener.
I et interview med BBC News forklarede Serkis, at J.R.R. Tolkien var "influenced a lot by Norse mythology, there's a lot of that feeling." Han fortsatte med at sige, at Herredet føles som et "very white" sted. "They're not very concerned about what goes on beyond the borders of The Shire, but they know they don't want people coming in."
"This particular film is somewhat acknowledging that. But we don't think we will be doing a politically correct just-casting-for-the sake-of-casting-and-ticking-boxes version of the film. So, it's only where relevant basically," sagde Serkis.
Selvom en film måske kritiseres for ikke at være mangfoldig nok, gør mange fantasyfans på den anden side nu deres stemmer hørte, når en film tilsyneladende tilføjer skuespillere eller karakterer uden anden grund end "ticking boxes," som Serkis beskriver det. Det kan være lidt af en lose-lose situation, men Serkis forstår vigtigheden af mangfoldighed og har ofte været fortaler for det. Efter optagelserne af Black Panther husker han for eksempel, at hans øjne blev åbnet for oplevelsen af at være minoritet på filmsettet.
Are money and soft power draining World Cup football of its magic? | Richard Partington
Fifa’s orchestration of incompatible or frankly absurd corporate sponsorship suggests the balance may have tipped too far
It’s almost all over. No more hydration breaks, no more obligatory pans of the TV cameras to Hollywood A-listers, or dread of the crushing inevitability of English disappointment. The Fifa World Cup 2026 is at an end, after another month of planet-straddling drama laced with significance and symbolism, both on and off the pitch.
Before the kick-off between Spain and Argentina on Sunday evening, the result is already clear: football’s greatest prize is more than a sporting event; it is a geopolitically charged economic juggernaut.
Continue reading...Adrien Rabiot bekritiseerde "beschamend gedrag" van sommige teamgenoten, "het was onacceptabel"
Adrien Rabiot, een van de weinige vaste basisspelers die in de basisopstelling stond in de WK-wedstrijd tegen Engeland om het brons, die eindigde in een 6-4 nederlaag voor Les Bleus, is erg streng geweest voor zijn teamgenoten. Ondanks dat Frankrijk in de tweede helft bijna een ongelooflijke comeback maakte, met 4-3 en 5-4, stond Frankrijk in de eerste helft met 4-0 achter, en zelfs als de derde plaats op het WK niet veel betekent, zou het toch een enorme vernedering zijn geweest als het zo was geëindigd.
Voor Rabiot was het wat Frankrijk veroordeelde de houding van de spelers. "We begonnen de eerste helft op een nogal beschamende manier. Ik zag gedrag van sommige spelers dat ik nog nooit eerder had gezien. Het is een beetje teleurstellend, want het was de laatste wedstrijd die het goed deed in deze competitie", vertelde Rabiot aan BeIN Sports.
"Er is veel teleurstelling na de nederlaag tegen Spanje, maar er was werk te doen tot het allerlaatste, en we kunnen het niet zomaar zo slordig maken", zei de middenvelder van AC Milan. "We praatten in de rust, we zeiden tegen elkaar dat we trots moesten tonen, en het was veel beter in de tweede helft, omdat sommige gedragingen in de eerste helft onacceptabel waren."
Rabiot verwees niet naar specifieke spelers, en later, toen de aftredende coach Didier Deschamps werd gevraagd, zei hij dat hij niet met de vinger zou wijzen en de volledige schuld op zich nam. "Ik was het die een fout maakte; Ik had vanaf het begin van de wedstrijd andere beslissingen moeten nemen."
