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Activision seemingly didn't bother fixing a 15-year-old Call of Duty:…

Activision seemingly didn't bother fixing a 15-year-old Call of Duty: Black Ops exploit for its new port, modder says, but it's now investigating the leftover PS3 issue

Despite having 15 years between them, Call of Duty: Black Ops' PS4 and PS5 port is seemingly suffering from the same exploits that its PS3 version has also been a victim of. hilogame.news

Activision released both Call of Duty: Black Ops and Black Ops 2 for the PS4 and PS5 last week in the form of straightforward ports, not remasters – both games are also on Xbox Series X|S via backward compatibility. While making two fan-favorite games available to more people should've been a slam dunk win for Activision, XP exploits quickly made multiplayer lobbies nearly unplayable for large waves of Black Ops 1's online population.

As spotted by IGN, YouTuber Tdawgsmitty recently chatted with a modder who explained that the problem might actually be a leftover exploit from the original game's PS3 and Xbox 360 days. Right now, there aren't any aimbots and such flooding the game, but people are modding save files to farm more XP than is usually possible by spamming themselves with grenades, say, which is ruining competitive games for regular players.

"Essentially, what you're doing is that it's like PS3 where you copy [a save file] to your USB, and there's a website that lets you unencrypt it," the modder says. "The site lets you use a jailbroken PS4/PS5, and it will decrypt it for you. The save data is the exact same as PS3. What sucks about this port is that Iron Galaxy [and] Activision didn't bother changing the encryption on the files, which is the whole reason why this is available right now. That's the only reason why."

Activision disabled "select playlists" a few days ago while it investigates reported issues. It then updated some playlists with "a server-wide fix," though the modder suggests other game modes are still exploitable.

For now, reminisce with the best Call of Duty games of all time.

League of Legends Classic: Riot rudert zurück und bietet alte Skins nun doch kostenfrei an

Vielleicht habt ihr es mitbekommen: Riot Games hat League of Legends Classic angekündigt. Auf die pure, nostalgische Freude der Fans folgte auch nur wenig später der erste Dämpfer. Obwohl der Modus die alte Karte aus Saison 3 sowie alte Gegenstände und längst vergessene Champion-Kits zurückbringt, gab es die alten Default-Skins nur als kostenpflichtigen Bonus obendrauf. Ihr hättet also den Classic-Modus mit modernen Skins spielen müssen. Natürlich hat das den Spielern gar nicht gefallen und die Empörung im Netz über diese Entscheidung war groß. Riot Games hat nun jedoch verkündet, dass sie die Old-School-Skins doch völlig kostenlos als Teil der Classic-Erfahrung bereitstellen.

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Bill Skarsgård ryktas vara aktuell för en av Marvels mest ikoniska karaktärer

Rollerna rullar in för Bill Skarsgård och den svenska stjärnan och enligt rykten från flera källor så kan han inom kort bli aktuell som en av de mest ikoniska Marvel-karaktärerna någonsin, nämligen Magneto i X-Men.

Om ryktet visar sig stämma skulle Skarsgård ta över rollen efter Ian McKellen och Michael Fassbender, som båda tidigare spelat Magneto på bioduken. Samtidigt väntas McKellen återvända som karaktären i Avengers: Doomsday, medan Marvel arbetar vidare med en helt ny version av X-Men för MCU.

Marvel har ännu inte avslöjat några officiella namn till den nya X-Men-ensemblen, men många misstänker att de kommer börja presentera castingen de närmaste månaderna.

Bill Skarsgård har de senaste åren etablerat sig som en av Sveriges mest internationellt framgångsrika skådespelare, med roller i bland annat It, Nosferatu och John Wick: Chapter 4. Hans erfarenhet av just lite mörka och mer komplexa karaktärer gör att många nu ser honom som ett tänkbart val till Magneto, och det är ju svårt att inte hålla med. Eller vad säger du?

Känns Bill som ett vettigt val för rollen som Magneto?

De Spaanse premier Pedro Sánchez zal de WK-finale bijwonen, maar niet Javier Milei vanwege bijgeloof

Spanje en Argentinië zullen zondag in de WK-finale tegen elkaar botsen, en naast de sportieve rivaliteiten zal dat geopolitieke connotaties hebben, aangezien de regeringen van beide landen niet verder weg kunnen zijn op het politieke spectrum.

Met Pedro Sánchez als premier is Spanje een van de landen die sinds de genocide van oktober 2023 het meest kritisch zijn tegenover Israël, terwijl de Argentijnse president Javier Milei een van de sterkste aanhangers is van Benjamin Neyanyahu en Israël. De overwinningen van Spanje worden breed gevierd in Palestina, terwijl Israël Argentinië sinds het begin van het WK steunt.

De context van een WK-finale biedt een interessante en zeldzame kans voor leiders die elkaar kruisen, al is het maar voor een snelle foto en handdruk.

Donald Trump zal ook aanwezig zijn bij de WK-finale



Aanvankelijk werd niet verwacht dat Pedro Sánchez de finale in New York zou bijwonen omdat hij de volgende maandag naar Algerije is, maar de regering heeft vrijdag bevestigd dat Sánchez het schema heeft weten te wijzigen en de WK-finale zal bijwonen. Hij zal direct na de wedstrijd naar Algiers reizen. De Spaanse monarch Felipe VI en zijn familie zullen ook aanwezig zijn in het MetLife Stadium.

Javier Milei zal echter niet aanwezig zijn bij de wedstrijd en zal deze uit bijgeloof in zijn privébioscoop in zijn presidentiële residentie in Buenos Aires bekijken vanwege bijgeloof dat geluk wil brengen. Andere Argentijnse presidenten woonden zelf het WK niet bij: Cristina Fernández (voorzitter tussen 2007 en 2015) bleef thuis om te zien hoe Argentinië in 2024 verloor van Duitsland, terwijl Alberto Fernández (voorzitter tussen 2019 en 2023) thuis zag hoe Leo Messi het WK in december 2022 omhoog hield.

Degene die aanwezig zal zijn is Donald Trump, dus een ontmoeting met Pedro Sánchez, twee weken nadat Trump zei "Spanje is een verschrikkelijke partner en NAVO" en alle handel met hen wilde stoppen, is onvermijdelijk. Het zal de enige wedstrijd zijn die hij bijwoont op dit WK. Vorig jaar was hij ook aanwezig bij de finale van het WK Club tussen Chelsea en PSG en verpestte hij beroemd de overwinningsfoto van Chelsea.

Doom: The Dark Ages' DLC is a true FPS triumph, and its developers deserve better

The shield saw, the star of last year's Doom: The Dark Ages, was my favorite weapon in Doom's entire bloody history. Not content with just sticking a parry in Doom and going for lunch early, id Software instead delivered the world's deadliest beyblade. A merciless disc of death you could frisbee into a screaming demon, or boomerang through entire hordes. The slowest, most lumbering entry of the new-Doom trilogy also starred a 'shield bash' that sent you rushing across the battlefield and slamming into Hell's finest. Slow? Please. Sonic wishes he could move like this.

The shield saw should be patched into Dark Souls immediately. Every other shield in gaming should hang its non-head in shame. What I'm basically trying to get across here is that the shield saw rules. And within the opening hour of Doom: The Dark Ages – Revelations, the FPS' new DLC, id took my shield saw away and snapped it in half.

A demon smashes through a wooden gate in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

It's a bold new step forward for the Doom Slayer, but rather than developers being able to celebrate, the studio is already losing half its staff as part of Xbox's ongoing large-scale layoffs. That includes reportedly putting the future of the id Tech engine itself in jeopardy, and leading developers to question the value of Microsoft's purchase of ZeniMax, which included id owner Bethesda, back in 2021 in the first place. That's all before we even had enough time to tell you this Doom: The Dark Ages expansion is actually super rad. Turns out, big business can be more devastating than any BFG – and that's heartbreaking.

Sawly Missed

The Doom Slayer fights a demon with a spear in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)
Going dark

Doom: The Dark Ages key art featuring the slayer on top a pile of bodies with the ruins of hell behind them

(Image credit: Xbox/id Software)

In our Doom: The Dark Ages review we said that "the joy of blasting cacodemons with a shotgun is never truly lost, and the over-the-top aesthetic will always elevate the experience".

The Doom Slayer has been sent to Hell-prison, you see, presumably on about four billion demon murder charges. He thankfully gets to keep all the spectacular guns from last year's game, including the one that sprays bone fragments of demon skulls, the shotgun that sounds like the Earth itself splitting in half when you fire it, and that wonderful chainshot that's essentially the grittiest reboot of ball-and-paddle ever.

While it's great to be reunited with all these magnificent murder-toys, the shield saw being taken away truly hurts. Last year this studio trained us to approach Doom in a whole new defensive way, and now it's ripped and torn that option out entirely. Even FromSoftware let us enjoy an entire trilogy of Dark Souls games cowering behind a shield before snatching it away with Sekiro. id barely waited a year.

Obtaining the Chain Spear in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

So what replaces this divine disc of death? The new chain spear, which is so weedy in appearance compared to a shield/chainsaw hybrid that I thought the game was joking. It looks like the kind of thing the Doom Slayer would use as a toothpick.

The spear actually shares a surprising amount of the shield's functionality. You can hookshot onto obstacles on enemies, like the shield dash. It can parry green attacks, and it stuns enemies you lob it into – though this effect only lasts until its hookshot has finished dragging you towards your victim. Which means you'll now be standing right next to a monster who's no longer stunned and is ready to get revenge. Gee, thanks.

Ah, but I soon discover that where I land is actually in my control. This isn't your bog standard videogame hookshot, wherein you latch onto where you want to go and then simply watch yourself get yanked towards it. No, you're able to swing left, right, and above as you're hooked forward, opening up some sublime new strategies.

The cacodemon, the floating megabrain that caused me so much misery in the main campaign, is now basically a hookshot launch pad for me to ascend myself to bullet heaven. I fling myself over it then unload super shotgun blasts into its grey-going-on-red matter the whole way down, landing in a fresh pile of its giblet-y remains. Bloody bliss.

Revelations also restores the much-missed dash button from Doom Eternal. Not being able to block isn't so bad when you can hurl yourself around or keep flinging yourself into the sky. Better yet, Revelations starts rewarding daring dodges as much as it rewards parries.

Death From Above

The Doom Slayer grapples a demon with a spear in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

Last-second dodges fill a meter you can spend on executing special moves. I initially opt for a ground slam that damages anything stupid enough to be near where I land. That dash works in the air, too, so I can hook myself up and get an impressive amount of kills in before my feet ever get reacquainted with the ground. Doom has rediscovered its love of sending you airborne and developed a newfound romance with keeping you up there.

Properly engaging with the weapon wheel is friction I'd sorely missed.

Ammo scarcity, something I all but forgot about in The Dark Ages proper, constantly catches me out this time. Probably because all my ammo upgrades from the main campaign are gone, and Revelations is about as difficult as that game's third act right from the starting shot. Not being able to just rely on a couple of guns to get through an encounter, but actually properly engaging with the weapon wheel is friction I'd sorely missed. Oh, I have a weapon called the impaler! Good to see you, old friend. Sorry for, er, completely forgetting you existed. Um… has the shield saw asked about me at all?

Doom has also learnt how to keep a secret again. The Dark Ages' main campaign made the bizarre decision to put almost every collectable on the map screen. Then it had the audacity to cheer 'you found a secret area!' when you walked into the clearly signposted 'secret' area. Imagine if I showed you where my bathroom was and then bellowed "SECRET AREA FOUND" as soon as you entered it. You'd be baffled for a number of reasons. Revelations, somewhat ironically, knows to keep things under wraps so finding its secret areas and bonus pickups actually feel like achievements again.

A hulking demon in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

You'll want to seek them out, too, to afford the excellent Chain Spear upgrades. There's Deflection, which makes the spear reflect back automatic weapon fire whenever you dash, the slayer twirling it like a dance baton (where was this in Lollipop Chainsaw?). Tormentor will spin you around an enemy you've got the hook of the spear buried in, perfect for filling them with lead. Upgrade Tormentor again and enemies will also drop ammo and catch fire during that process. Cowards are definitely onto something – shooting someone in the back is immensely satisfying. …What?

So, after a steep learning curve, the Chain Spear definitely won me over. But before it did, something odd happened. The saw shield came crawling back. A few hours in, Revelations returns the shield to you, and now you can switch it out with the spear whenever you want. I was really torn about this. Great as it was to have my favorite toy back, I respected the game a lot more when it locked me into a new playstyle.

Offense is the Best Defence?

The Doom Slayer grapples a demon with a spear in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

The shield is essentially a safer, steadier bet. Whereas the spear, when used well, can end a brutal battle in seconds. The catch being it can also end the battle for you in seconds. Eventually, you learn when best to switch them out on the fly. Demons who fire automatic guns at me are no match for a spear which can deflect those bullets. Whereas near the end of a long, long onslaught of demons, I appreciate a quick breather behind the shield so I don't lose the last twenty minutes of progress.

Once I truly got a handle on the spear, the shield was reduced to mere cameos, but I still think the game would have benefitted from at least another hour of it being my sole option before tempting me back into the more familiar pleasures of the shield saw.

The Doom Slayer fights a demon with a spear in Doom The Dark Ages - Revelations

(Image credit: Bethesda Softworks)

It's a minor pacing complaint with what's otherwise a terrific package, an inspired remix of Dark Ages and Eternal that's as exhilarating as Doom has ever been. It's beautiful, the story is… well, much less crap than the main campaign's, and the puzzles can actually be called puzzles this time without being laughed out of the room. Best of all, the core combat is about as good as FPS gunplay gets. Only Saros threatens this one's perch for single-player shooter of the year. I said single-player, Marathon stans. Put away your shield saws…

Imagine owning a studio that can make games of this quality, that last year got three million players on board, and then gutting them more viciously than a demon on the wrong end of a chain spear. Tragically, Xbox's cruel layoffs that are targeting 3,200 roles across several studios may have finally delivered the killing blow to the Doom Slayer. Let's hope Revelations isn't the swansong to a studio of such incredible talent.

Check out our best FPS games ranking for more blasting!

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